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Old Dec 21, 2007, 03:58 AM // 03:58   #41
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oh i like the toggle feature
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Old Dec 21, 2007, 04:19 AM // 04:19   #42
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Quote:
* Fixed a bug that gave players premature access to an area they hadn't previously visited.
Huh?

I read this over and over and it just does not make any sense, what on earth are they talking about, anyone know?
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Old Dec 21, 2007, 04:20 AM // 04:20   #43
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You could take people to any zone in the game, even if they'd never been there. It was pretty hilarious.
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Old Dec 21, 2007, 06:09 AM // 06:09   #44
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Default Thanks for the toggle

While this didn't affect me that much (I sort of like the feature honestly) I want to thank Anet for;

Quote:
Originally Posted by Update - Thursday, December 20, 2007
Added an option to toggle name tag fading of distant targets.
I know a lot of people asked for this, and it seemed prudent to acknowledge this was changed.
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Old Dec 21, 2007, 06:16 AM // 06:16   #45
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Haven't had a chance to play the update yet, but if I can finally get rid of the name fading then it's a good update as far as I'm concerned. Though why it took so long to put on toggle...
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Old Dec 21, 2007, 06:23 AM // 06:23   #46
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Yeah, thanks for the toggle. Now I can finally get rid of the name fading. Please put all future UI and cosmetic features on toggle right from the start.
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Old Dec 21, 2007, 06:24 AM // 06:24   #47
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Yeah, this is awesome, not expected, but awesome. Thanks A-Net.
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Old Dec 21, 2007, 06:32 AM // 06:32   #48
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I think I'll keep the fade on, since I actually find it useful for seeing just who's in the mob in front of me and not 1.5 aggro circles away. It's a fair trade for thinking my far away white drops are someone else's grey ones.

Thanks, though.
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Old Dec 21, 2007, 06:33 AM // 06:33   #49
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Should have been that way from the start, methinks.

But yes, thank you.
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Old Dec 21, 2007, 06:38 AM // 06:38   #50
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Quote:
Originally Posted by Cobalt
Huh?

I read this over and over and it just does not make any sense, what on earth are they talking about, anyone know?
There was a guild hall exploit that allowed you to take anyone anywhere. I saw a level 3 Derv at Abaddon's Gate the other day. :P
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Old Dec 21, 2007, 07:02 AM // 07:02   #51
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Thanks for the thanks.
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Old Dec 21, 2007, 07:07 AM // 07:07   #52
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Thanks for the option, but you waited long enough that it grew on me, so I suppose I won't be using it.
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Old Dec 21, 2007, 07:08 AM // 07:08   #53
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I saw a lvl 5 monk in Central Transfer Chamber too, guess not anymore... permanently for that guy
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Old Dec 21, 2007, 07:10 AM // 07:10   #54
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/thanks, hope that is not the biggest present for Wintersday
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Old Dec 21, 2007, 07:10 AM // 07:10   #55
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I found it useful in explorables, but thanks for putting the toggle on.
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Old Dec 21, 2007, 07:13 AM // 07:13   #56
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Totally! Thanks a lot Anet!

But surprisingly.. the fading names i've gotten used to now. ^^;
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Old Dec 21, 2007, 07:28 AM // 07:28   #57
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awesome, but my fade stays =P
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Old Dec 21, 2007, 07:55 AM // 07:55   #58
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Thanks for the (albeit late) option to toggle the name fading.

Just a tiny suggestion, why not add such as option at every UI update?
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Old Dec 21, 2007, 08:00 AM // 08:00   #59
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Yeah...thanks for the option albeit a bit late. Might want to give us the option to toggle any of the UI changes at the time they are implemented. (auto-target nearest enemy, big damage numbers comes to mind) Why must the players first start whining before such a toggle is implemented?
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Old Dec 21, 2007, 08:04 AM // 08:04   #60
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Huge thank you for the toggle.
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